Physically-Based Simulation

It’s a course I took with Prof. Bo Zhu in FALL2019. I learnt and implemented some common physical simulation like cloth and fluid. It’s a great chance for me to understand how the animation softwares like MAYA works internally.

Balloon simulation

I’ve always been a big fan of animation movies and UP by Disney and Pixar is one of my favorite. When I thought about the final project of this course, I decided to simulate the scene that the house takes off in the movie.

 
 

The taking-off scene in the movie. It was definitely the most impressive scene in an animation movie I’d seen when I first watched this movie.

 
 

The idea is to simulate the interaction between the cloth and the balloons, as well as the lift of the house. This is a very basic mass-string model but the collisions of the particles are not easy to control. I need to follow the physics behind the scene, but since it’s simulation, I need to adjust the force/movement of the particles to have a better visual effect.

 

Other Simulation Works

 

Mass-Spring Model

SPH Fluid

Collision

Grid Fluid

 
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